A unique quest predator: larger, darker, and far more durable than the common giant scorpion. It guards the second trial in the armor chain.
- Temperament
- Hostile predator
- Health
- 105
- Habitat
- Desert, Savanna
- Group size
- 1–1
- Run speed
- 6.2 m/s
- Drops
- 5 meat 100% leather
How it behaves
It notices players within 34 metres, attacks at close range for 27 damage, and pursues until the target escapes its territory.
Hunting notes
Watch the attack wind-up, step outside its reach, and return a strike during recovery. Armor reduces the cost of a mistake, but movement decides the fight.
Preparation and rewards
The dire scorpion is a named armor trial rather than ordinary hunting. Its 105 health more than doubles the endurance of a common giant scorpion, and its increased speed narrows the time available to avoid a sting. Complete the earlier dire wolf lesson, equip the awarded belt, and bring healing before searching dry biomes. The guaranteed leather is useful, but the real progression reward comes from returning to Keeper Aldis after the kill.