Deer
A wary herd animal and the richest common source of meat. Deer graze in wooded and open country, but their early flight and high speed make a careful approach essential.
24 healthField guide
Every creature and character currently found in Worldsown, with real in-game models, habitats, behavior, and rewards.
A wary herd animal and the richest common source of meat. Deer graze in wooded and open country, but their early flight and high speed make a careful approach essential.
24 healthSmall, quick, and usually still until danger gets close. Rabbits are easy to bring down if reached, but their short sprint is enough to spoil a careless hunt.
8 healthA solitary hunter of forest edges and meadows. Foxes roam more than they graze and surrender valuable fur, but they notice an approaching player early.
14 healthA stocky grazer that tolerates a close approach before bolting. Its toughness and useful meat make it a practical first target for a newly armed player.
30 healthThe wilderness specialist of alpine slopes and snowfields. Mountain goats travel in small groups and cross steep ground that stops every other animal.
22 healthA hostile desert predator that closes with a low, fast lunge. Monitor the ground in dry country and keep moving once it notices you.
38 healthA heavily armored hostile found in desert and savanna. Its claws control the fight while the curled tail announces a powerful sting.
46 healthA unique quest predator: larger, darker, and far more durable than the common giant scorpion. It guards the second trial in the armor chain.
105 healthAn oversized monitor that waits low in dry country. Its speed, reach, and health turn the familiar lunge into a late-chain armor trial.
155 healthA fast savanna predator that patrols alone or in pairs. A lion can cross open ground quickly and commits to a damaging pounce when it reaches its target.
72 healthA powerful forest hostile with long reach and a heavy slam. Silverbacks are among the toughest ambient creatures and yield generous hunting materials.
100 healthThe named forest trial beyond the dire bear. Its increased size, endurance, and crushing slam test movement as much as raw damage.
165 healthThe final predator in the current armor quest line. It is the fastest and strongest dire quarry, built to punish an unprepared player in open savanna.
180 healthA solitary hostile of forest, taiga, and alpine ground. Bears are slower than lions but absorb punishment and hit hard at close range.
85 healthA massive named bear encountered during the armor chain. Its heavy blows make previously earned protection important rather than decorative.
140 healthA pack predator of cold and wooded biomes. Wolves are fast, alert, and dangerous in numbers, though each is less durable than the largest hostiles.
34 healthA great black wolf near the Haven and the first named hostile in the armor quest chain. Defeating it teaches why sanctuary ends at the marker stones.
68 healthThe keeper of the Haven and the guide for the first journey. Aldis teaches foraging, gathering, crafting, hunting, cooking, and the six-part armor trial.
The Haven plaza, between the notice board and the central fire.The Haven trader buys natural resources in lots of ten and offers A Box Worth Keeping, the quest that awards the only chest available in the current world.
The Haven plaza, beside the market stall across from Keeper Aldis.