Field guide

Mobs and NPCs

Every creature and character currently found in Worldsown, with real in-game models, habitats, behavior, and rewards.

Animals and hostiles

Wildlife

Deer

A wary herd animal and the richest common source of meat. Deer graze in wooded and open country, but their early flight and high speed make a careful approach essential.

24 health
Wildlife

Rabbit

Small, quick, and usually still until danger gets close. Rabbits are easy to bring down if reached, but their short sprint is enough to spoil a careless hunt.

8 health
Wildlife

Fox

A solitary hunter of forest edges and meadows. Foxes roam more than they graze and surrender valuable fur, but they notice an approaching player early.

14 health
Wildlife

Boar

A stocky grazer that tolerates a close approach before bolting. Its toughness and useful meat make it a practical first target for a newly armed player.

30 health
Wildlife

Mountain Goat

The wilderness specialist of alpine slopes and snowfields. Mountain goats travel in small groups and cross steep ground that stops every other animal.

22 health
Hostile

Monitor Lizard

A hostile desert predator that closes with a low, fast lunge. Monitor the ground in dry country and keep moving once it notices you.

38 health
Hostile

Giant Scorpion

A heavily armored hostile found in desert and savanna. Its claws control the fight while the curled tail announces a powerful sting.

46 health
Hostile

Dire Scorpion

A unique quest predator: larger, darker, and far more durable than the common giant scorpion. It guards the second trial in the armor chain.

105 health
Hostile

Dire Lizard

An oversized monitor that waits low in dry country. Its speed, reach, and health turn the familiar lunge into a late-chain armor trial.

155 health
Hostile

Lion

A fast savanna predator that patrols alone or in pairs. A lion can cross open ground quickly and commits to a damaging pounce when it reaches its target.

72 health
Hostile

Dire Lion

The final predator in the current armor quest line. It is the fastest and strongest dire quarry, built to punish an unprepared player in open savanna.

180 health
Hostile

Bear

A solitary hostile of forest, taiga, and alpine ground. Bears are slower than lions but absorb punishment and hit hard at close range.

85 health
Hostile

Dire Bear

A massive named bear encountered during the armor chain. Its heavy blows make previously earned protection important rather than decorative.

140 health
Hostile

Wolf

A pack predator of cold and wooded biomes. Wolves are fast, alert, and dangerous in numbers, though each is less durable than the largest hostiles.

34 health
Hostile

Dire Wolf

A great black wolf near the Haven and the first named hostile in the armor quest chain. Defeating it teaches why sanctuary ends at the marker stones.

68 health

People of the Haven