A great black wolf near the Haven and the first named hostile in the armor quest chain. Defeating it teaches why sanctuary ends at the marker stones.
- Temperament
- Hostile predator
- Health
- 68
- Habitat
- Forest, Taiga, Snowfield
- Group size
- 1–1
- Run speed
- 9.8 m/s
- Drops
- 4 meat 85% leather 100% fur
How it behaves
It notices players within 38 metres, attacks at close range for 18 damage, and pursues until the target escapes its territory.
Hunting notes
Watch the attack wind-up, step outside its reach, and return a strike during recovery. Armor reduces the cost of a mistake, but movement decides the fight.
Preparation and rewards
The dire wolf waits close enough to the Haven to be an early warning about the wilderness. It is nearly as fast as an ordinary wolf pack but fights alone with twice a wolf’s health. Accept Keeper Aldis’s trial, craft the stone sword, and learn to step away from the attack before answering. The guaranteed fur drop supports later crafting, while the quest reward begins the armor set needed for stronger dire creatures.